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RumMarquese

game, on the contrary, depicts the world to the highest possible extent of realism. We intended to render automatically all possible ways in a small town, since the number of ways actually used by man is not countless. These rolling pictures in front and behind of a 3D character should have created the impression of the utmost realism, and would require 20 - 35 Gb. Nowadays, it is possible from the technical point of view. Action takes place in the period from 1790 to 1810 in a tiny town in the German remote province. We wanted to achieve the utmost tension between puritan morals and irresistible sexual desire.